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How To Set Up Loot For Fallout 4

LOOT

CI Documentation Status

Introduction

Loot is a plugin load order optimisation tool for TES 3: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. Information technology is designed to assist mod users in fugitive detrimental conflicts, by automatically computing a load lodge that satisfies all plugin dependencies and maximises each plugin's touch on on the user's game.

Loot also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, issues warnings and Fustigate Tag suggestions.

Although LOOT is able to calculate the correct load club positions for the vast bulk of mods without whatsoever user input, some plugins are designed to load at certain positions in a load order, and LOOT may be unable to determine this from the plugins themselves. As such, LOOT provides a mechanism for supplying additional plugin metadata so that information technology may sort them correctly.

Loot is intended to brand using mods easier, and mod users should still possess a working knowledge of modernistic load ordering. See Introduction To Load Orders for an overview.

Downloads

Releases are hosted on GitHub, and snapshot builds are available on Artifactory. The snapshot build archives are named similar so:

              loot_<last tag>-<revisions since tag>-1000<brusque revision ID>_<co-operative>-<platform>.7z                          

Edifice LOOT

Refer to .github/workflows/release.yml for the build procedure.

Windows

The GitHub Actions workflow assumes that CMake, scroll, gettext, Git, Inno Setup vi, Python, Visual Studio 2022 and 7-zip are already installed.

Linux

The GitHub Actions workflow assumes that yous accept already cloned the Boodle repository, that the current working directory is its root, and that the following applications are already installed:

  • cmake v3.six+
  • curl
  • git
  • python and pip
  • wget

(The list above may exist incomplete.)

Not all LOOT's features have been implemented for Linux builds. Problems labelled linux on Boodle's consequence tracker encompass such missing features where they can exist implemented.

CMake Variables

LOOT uses the post-obit CMake variables to gear up build parameters:

Parameter Values Default Description
LIBLOOT_URL A URL A GitHub release archive URL The URL to go the libloot release archive from. By default, this is the URL of a libloot release annal hosted on GitHub. Specifying this is useful if you lot want to link to a libloot that was built and packaged locally.
RUN_CLANG_TIDY ON, OFF OFF Whether or not to run clang-tidy during build. Has no consequence when using CMake's MSVC generator.

Y'all may also need to ready BOOST_ROOT if CMake cannot detect Heave, and Qt6_ROOT (e.g. to C:/Qt/6.ii.two/msvc2019_64) or Qt5_ROOT if CMake cannot find Qt.

Building The Documentation

The documentation is built using Sphinx. Install Python and make certain it's attainable from your PATH, and then run:

              pip install -r docs/requirements.txt sphinx-build -b html docs build/docs/html                          

Alternatively, you can utilize Docker to avoid changing your evolution environment, by running docker run -it --rm -v ${PWD}/docs:/docs/docs -5 ${PWD}/build:/docs/build sphinxdoc/sphinx:4.ii.0 bash to obtain a vanquish that you can apply to run the two commands higher up.

Packaging Releases

Packaging scripts are provided for creating an installer on Windows and compressed archives on Windows and Linux.

Run the scripts/installer.iss Inno Setup script to build an installer executable in the build folder. If the unofficial Korean, Swedish and Simplified Chinese Inno Setup translation files are installed aslope the official translation files, then the installer script will also offering those language options. If they are not found, the installer will be built without them.

Building the installer will always build a 32-bit installer executable. The installer will run in 32-fleck style by default and install the 32-bit MSVC redistributable, even if information technology installs a 64-bit build of LOOT. To build an installer that runs in 64-scrap way and installs the 64-bit MSVC redistributable, pass -DMyAppIs64Bit when building the installer.

The archive packaging script requires Git, and on Windows information technology also requires 7-Zero, while on Linux it requires tar and xz. It can exist run using python scripts/archive.py, and creates an archive for LOOT in the build folder. The archives are named as described in the Downloads department to a higher place.

The annal packaging script calls windeployqt.exe when run on Windows: it must be accessible from your PATH.

Source: https://github.com/loot/loot

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